Close to a new prototype of Homunculi. I just need to figure out balanced potion costs and I think I can print it out.
Got in the first play test of Homunculi last night. It worked better than I thought for a very early draft. It’s a worker placement game with the twist being the workers are dice and you roll them to accomplish actions. They have the chance of dying when you roll them and being removed from the game. So you must use your homunculi carefully and upgrade them to achieve more difficult actions. This one will need a lot of play testing to balance costs and rewards.