Space Station Disaster at BFIG

Showing Space Station Disaster at the Boston Festival of Indie Games went very well. We arrived and setup relatively easily. The banners looked great, and we had a booth facing the entrance so we had good crowds.

The show started off slowly, but soon we had people stop for a demo. We were starting demos a third of the way through the game to speed them up. Before long we started running 2 demos simultaneously and still had crowds of people that couldn’t get a seat to play, so we cut the demo length down even more to only the middle third of the game. This worked well, but we still couldn’t always fit everyone that wanted to play. It was a nice problem to have.

We demoed for 7 hours straight and very rarely had an empty table. Most people enjoyed the game, especially kids. That might have been because we were giving out candy.

We ran out of business cards and sell sheets quickly because I underestimated the crowd. And I ran out of voice about halfway through.

In the end, we got a lot of good feedback, gave out 23 copies of Flipped, and gave a prototype to a publisher. It was a lot of fun and I can’t wait to enter a game for next year. My only regret is that I didn’t get to look at any other games because I was demoing constantly.

Thank you to everyone who stopped by for a demo and I hope to see you again next year.

4X Trading – Design Post 7

Had the first play test this week. Still very rough but the ship mechanism seems to work well and the planet economy mechanism is pretty good. Needs some tweaking to be less fiddly. Still need to figure out how events will work. Combat was ok. It didn’t naturally happen in play and the game dragged on. So lots to work on but it’s a promising start.