A wonderful person has made Space Station Disaster into a Tabletop Simulator module. Check it out here.
The Care and Feeding of Nerds had a quick review of Space Station Disaster in their BFIG Round Up. Check it out.
Showing Space Station Disaster at the Boston Festival of Indie Games went very well. We arrived and setup relatively easily. The banners looked great, and we had a booth facing the entrance so we had good crowds.
The show started off slowly, but soon we had people stop for a demo. We were starting demos a third of the way through the game to speed them up. Before long we started running 2 demos simultaneously and still had crowds of people that couldn’t get a seat to play, so we cut the demo length down even more to only the middle third of the game. This worked well, but we still couldn’t always fit everyone that wanted to play. It was a nice problem to have.
We demoed for 7 hours straight and very rarely had an empty table. Most people enjoyed the game, especially kids. That might have been because we were giving out candy.
We ran out of business cards and sell sheets quickly because I underestimated the crowd. And I ran out of voice about halfway through.
In the end, we got a lot of good feedback, gave out 23 copies of Flipped, and gave a prototype to a publisher. It was a lot of fun and I can’t wait to enter a game for next year. My only regret is that I didn’t get to look at any other games because I was demoing constantly.
Thank you to everyone who stopped by for a demo and I hope to see you again next year.
Revising the rules for Space Station Disaster. Designing banners and ordering a lot of printing. A lot to do and less than a month to do it. Hope to see you at the Boston Festival of Indie Games on September 12th at MIT.
Space Station Disaster made it into the tabletop showcase for the BostonFIG. We’ll have a booth to demo the game and hopefully some other fun stuff. The festival will be held at MIT on Saturday September 12th. You can find out more about the festival at www.bostonfig.com.
Had the first play test this week. Still very rough but the ship mechanism seems to work well and the planet economy mechanism is pretty good. Needs some tweaking to be less fiddly. Still need to figure out how events will work. Combat was ok. It didn’t naturally happen in play and the game dragged on. So lots to work on but it’s a promising start.
Finished the templates. Close to a working copy of rules. Time to build some content and take it for a ride. Eventually I might actually have something worth taking a picture of.
Designed a few prototype card and tile templates today. Hopefully I can get a play test in sometime soon.