A few days ago @AlexandreUboldi asked if I had ever written an article about writing short descriptions for games. I haven’t, as far as I can recall. But it seemed like a great topic since one requirement for the upcoming The Board Game Workshop Design Contest is a short description of your game. It is … Continue reading Writing Short Game Descriptions
I’ve talked about board game design contests a few times on this blog and on my podcast. I’ve entered several over the years and judged a couple. I think it’s time to go to the next step and host a contest. I’ll be running the contest through my podcast, The Board Game Workshop. Next week’s … Continue reading The Board Game Workshop Design Contest
I’m in the process of transferring my web hosting for the site. I was hoping it would go through today but it seems to be delayed. Sorry for any broken links that pop up during this process. Let me know if you notice any issues. On the subject of web hosting, these things cost money. … Continue reading Support
I like to think I’m a decent game designer. Players seem to enjoy the experiences I create. And when it comes to playing published games, I’m a pretty competent opponent. But I am usually terrible when I play my own games. People may think I’m letting them win because it would be bad for the … Continue reading Why Am I Bad at My Own Games?
I started working on a trick taking game and it reminded me of when someone said trick taking games are auction games. I have to agree with that statement. In a trick taking game each player puts a card into the center and the highest value wins. That’s an auction. When I was trying to … Continue reading What’s the Meaning of This?
Island Chain is a two player card game focused on making big combos to get maximum value out of your turn. It started as a village building game 2 years ago with the main focus being an overflow mechanism that caused villages to become overcrowded and made some villagers leave and start a new village. … Continue reading Island Chain Update
The Tempus Series is a collection of print and play games I have been working on. In an earlier post I talked about how I accidentally designed a solo game. Tempus Imperium was that accident, and the first game in the series. The connection between the games is the mechanism of using the date and … Continue reading An Update on the Tempus Series