I love dice games. The feel of rolling dice is very satisfying and they can simplify a lot of mechanics into quicker playing games. Custom dice are great. Rolling a huge handful of dice for a big attack is exciting. The many combinations of polyhedrals for RPGs is fascinating. But my favorite use of dice … Continue reading 2d6
As you work on a game design you identify problems, formulate solutions, test, and repeat. Sometimes the solution is right and you move forward, other times the solution is wrong and you try something else. However, sometimes several successful iterations can hit a dead end. In these situations trying to fix a problem and move … Continue reading Dead Ends and Going Back
This is a tough question without some parameters. First, when I talk about a game’s size I’m not necessarily referring to its physical dimensions. Anything can be made pretty small. So the more practical question would be what is the minimum number of pieces needed to make a game? The answer to that is zero … Continue reading How Small Can A Game Be?
By now you have probably heard of the changes Patreon is making to its fee structure this month. Patreon says they are changing the structure so patrons pay the fees and creators get a larger percentage of the pledge. The more accurate version is that they are having patrons pay the fees and adding a … Continue reading Patreon Fee Changes
If you’ve been reading the blog or following me on social media you are familiar with my game Plutocracy. I’ve been working on it for about a year now and it has been a difficult problem to solve, but one that is so intriguing I can’t let it go. I’ve written about the trouble of … Continue reading Your Game is Harder Than You Think