Is Reiner Knizia’s Tigris & Euphrates thematic? From what I’ve seen people are split on this. I believe it is. You are building up a civilization, having external and internal conflicts, and earning victory points in four categories. The scoring in T&E is possibly my favorite scoring system and I think it adds to the … Continue reading Is Tigris & Euphrates Thematic?
The human mind can not create. It can’t actually come up with a new idea. Anything you think of is a remix of information you already have. Confining yourself to the same activities and places can make your ability remix grow stale. There are only so many ways to combine the same ingredients. So in … Continue reading Change Your Patterns
I used to enter a lot of game design competitions. I’ve written about the benefits of them before. But eventually I had to cut back on how many I entered because I was always focusing on a new game for the next contest and never finishing anything. Once I cut back, I spent a long … Continue reading Focus
This week I’m taking a topic suggestion from C. M. Perry. He asks, What has helped you grow most as a designer. For me, the answer is other designers. When I started designing games I didn’t know any other designers. My play testers were my family and friends. Who, for the most part, were not … Continue reading How To Grow as a Designer