Last month I wrote about what would qualify you to be a judge for The Board Game Workshop Design Contest. It basically came down to anyone is qualified to judge if they want to and can give kind feedback. One of my original goals with the contest was a very simple judging process. So if … Continue reading Who Should Enter The Board Game Workshop Design Contest?
When you play test a game you will most likely get feedback that points out “problems” with your game. This is good. It’s the whole point of the play test. I was thinking today that those problems can be sorted into three categories. The first is the easiest. You agree that it’s a problem and … Continue reading Three Problems
On Monday I had the first blind play test of Comic Auction. Players had some confusion with a few parts which need to be clarified in the rules. The game play went well though. The play time and game flow are about where I want them. We raised it back to 10 characters across 3 … Continue reading Comic Auction is Coming Along
I came up with a saying a while ago that encapsulates my plan for success in anything. At the time it was more being clever than any meaningful thing. But, since then, I have thought about it a lot and it seems to be true, at least in my endeavors. Currently I’m working a lot … Continue reading The Two Steps For Success
While recruiting judges for The Board Game Workshop Design Contest, I always get a few people that say they don’t think they are qualified to be a judge. This always makes me wonder why they think this. What do they think a judge has to do? Is it that they think the job is difficult … Continue reading Are You Qualified To Judge?
Wednesday I released the first episode of my podcast series on elegant game design. The series is based on this article I wrote back in 2017 when I decided to be more consistent with writing on this blog. There are 4 episodes in the series and I’ll release one each month. I think the series … Continue reading The Board Game Workshop Design Contest 2019
Monday I had four play tests of Comic Auction. It incorporated a lot of the feedback from Metatopia and most of it went over very well. We used the once around auction that I’ve been using for the last several versions. One problem this group had was the disadvantage the first player has in a … Continue reading Sometimes There Is No Right Answer