A few days ago @AlexandreUboldi asked if I had ever written an article about writing short descriptions for games. I haven’t, as far as I can recall. But it seemed like a great topic since one requirement for the upcoming The Board Game Workshop Design Contest is a short description of your game. It is … Continue reading Writing Short Game Descriptions
I like to think I’m a decent game designer. Players seem to enjoy the experiences I create. And when it comes to playing published games, I’m a pretty competent opponent. But I am usually terrible when I play my own games. People may think I’m letting them win because it would be bad for the … Continue reading Why Am I Bad at My Own Games?
I started working on a trick taking game and it reminded me of when someone said trick taking games are auction games. I have to agree with that statement. In a trick taking game each player puts a card into the center and the highest value wins. That’s an auction. When I was trying to … Continue reading What’s the Meaning of This?
Island Chain is a two player card game focused on making big combos to get maximum value out of your turn. It started as a village building game 2 years ago with the main focus being an overflow mechanism that caused villages to become overcrowded and made some villagers leave and start a new village. … Continue reading Island Chain Update
It’s been a busy couple of weeks for me so I’ve been having trouble focusing on game design. It’s not that I haven’t been working on it, but when I can’t focus I move from topic to topic. So I’m getting a bit done on a few projects. And because this lack of focus extends … Continue reading Scattered Thoughts
Last night @BeatdaRobinsons played my prototype of Island Chain on their Twitch stream. It was an interesting way to experience a play test. It wasn’t quite a blind play test. I was watching the live stream and answering questions, but there was some delay and not physically being in the room made it feel different than … Continue reading Live Streaming a Play Test
In Vino Morte was my first published game. I actually promised to write about it here a long time ago before I was posting regularly. So I’m finally fulfilling that. It has a somewhat unique story of how it came to be a Button Shy Wallet game. I recently came across my first notes on … Continue reading The In Vino Morte Story