Last weekend I attended UnPub 8 in Maryland. It was my first UnPub and I had a great time. UnPub takes place over 4 days and its primary focus is having the public play board game prototypes. So it seems to work better for very developed games. I had a lot of trouble focusing on … Continue reading UnPub 8 Recap
Short-term goals are important in life and in games. In my experience, people are extraordinarily bad at long term planning and “seeing the big picture”. Perhaps it’s an evolutionary hold over from the immediate need for survival. For whatever reason people can get lost if the goal is too far away or too immense to … Continue reading Short-Term Goals
I’m currently working on 4 games with auction mechanics. This wasn’t intentional. After getting Plutocracy complete enough for the Cardboard Edison Award I started working on getting things ready for UnPub. My focus lately has been finishing games I’ve already started designing instead of following shiny new ideas. The 4 games I’m working on were … Continue reading Auction Mechanics
I’ve been working on Plutocracy a lot lately to get it submitted to the Cardboard Edison Award. With the changes added last week it really seems like the major design portion is complete and now it needs development. I’m happy with the game arc, the player incentives, the timing, even the theme has become more … Continue reading Plutocracy Continues
It’s nice when a design finally clicks. The pieces come together and it can start to handle the pressure of players pushing the game. Last night I had two play tests of Plutocracy. In the second game one player kept completing missions. Completing a mission gives you a point and expands your abilities for the … Continue reading When Things Work
If you’ve been reading the blog or following me on social media you are familiar with my game Plutocracy. I’ve been working on it for about a year now and it has been a difficult problem to solve, but one that is so intriguing I can’t let it go. I’ve written about the trouble of … Continue reading Your Game is Harder Than You Think
The Jones’ Theory is a system used to cull a board game collection. The basic idea is that you only need one of each type of game in your collection. So you choose the best of that type and get rid of the rest. This could be interpreted in different ways depending on how granular … Continue reading What Makes Your Game the Best?