I can’t wait to start judging the design contest. Submissions are open, but most won’t come in until the final days before the April 21 deadline. The judging form is ready. We have plenty of judges (but there is room for more). I’ve advertised about as much as I can. I have other work I … Continue reading Patience
There are a variety of game design contests out there. Each has its own requirements for entries. When it comes to these contests they generally don’t require the game to be done. But how close to done should it be? I can only answer definitively about The Board Game Workshop Design Contest. For this contest … Continue reading Is Your Game “Contest Ready”?
I’m at Unpub this weekend. It’s going well so far. I was on 3 panels which was a new experience. I was brought onto the panels later in the process so I didn’t have much time to prepare. Luckily the rest of the panelists (AnnaMaria Jackson-Phelps, Marti & Sarah Mahood-Wormuth, Jennifer Graham-Macht, and Jay Treat) … Continue reading Reflecting
It's half way through March and it feels like it was February just last week. So much going on that I almost forgot to post this. It's still Friday somewhere. Tempus Quest is moving along. You can sign up for the Button Shy Board Game of the Month Club to get each episode when it … Continue reading The Ides of March
In the board game industry, like most industries, networking is very important. Unlike most industries, networking is built right in. Just play a game with some people and you’re networking. I’ve never been great at networking. In college my video production major was harder because I didn’t connect with other video students and when it … Continue reading Networking
Last month I wrote about what would qualify you to be a judge for The Board Game Workshop Design Contest. It basically came down to anyone is qualified to judge if they want to and can give kind feedback. One of my original goals with the contest was a very simple judging process. So if … Continue reading Who Should Enter The Board Game Workshop Design Contest?
When you play test a game you will most likely get feedback that points out “problems” with your game. This is good. It’s the whole point of the play test. I was thinking today that those problems can be sorted into three categories. The first is the easiest. You agree that it’s a problem and … Continue reading Three Problems